
Animation
Game Art and 3D
Process

Rough Sketch
Loose colour sketch establishing pose, composition and energy before committing to linework
Blocking Shadows
Value and shadow pass over cleaned lineart — defining form before adding colour


Character & Silhouette Study
Silhouette readability test alongside full character pass for competition entry Skuld
Custom Typography Process
Vector curves built glyph by glyph in FontForge, sketched first in Krita and Photoshop.

Maia Neguembor
Swedish-Argentinian with a broad multicultural background, having grown up in Sweden, Malta and Spain. These experiences have given me a unique perspective and the ability to connect easily with people from diverse backgrounds. Fluent in English, Spanish and Swedish, with a C2 and C1 (highest-level proficiency) certificate in both Spanish and English.
Currently studying videogame development at EVAD, developing skills across all areas of videogame creation, including art, animation, game design and programming.
Participating in multiple game jams has strengthened my teamwork, adaptability and ability to perform under pressure within strict deadlines. In some projects, I was responsible for creating the entirety of the game’s art assets.
Passionate about animation and dance, my work combines emotion and storytelling through different artistic techniques. I approach every opportunity with enthusiasm, dedication and a strong commitment to giving my best.
No Artificial Intelligence was used in the creation of any work shown in this portfolio.